
July 13th, 2004, 07:30 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Holy Pyre and Fire Resistant Demons
Quote:
Originally posted by Boron:
if it would be holy damage against which is no possibility to resist at the moment and it would be armor negating then the (14+2d6 oe)x3 would even kill demon lords quite quick.
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Who said anything about armor negating? It'd be just like normal damage, going against the armor (albeit armor piercing). And it wouldn't be (X+2d6) x 3, nor would it be X x 3 + 2d6. The fire damage would still be negated.
If triple damage goes as X x 3 +2d6 oe, (which seems more likely than tripling the random factor), then the demon lord takes X (base 7 for Holy Pyre) x 2, + (2d6oe / 3 (because 1/3 of the random is fire and thus negated)), minus the demon's armor / 2 +2d6 oe.
So - figuring base damage, an F2 caster, and fire resistant demon lord with armor 18, each casting would do ... 5 damage, no, 2 or 3 damage. (14 + an average of 5 1/3 from 2/3s the 2d6 oe, vice 9 + 8 average from the demon's 2d6 oe.)
Not exactly optimal for "fast" killing of demon lords.
would you like a rpg were a really unimportant priest without the help of a god could defeat an archdemon ?
it can only if his god helps him directly but not by himself .
Again - a basic priest, even an H4 priest, can't cast Holy Pyre. It takes an F2 mage. And it would take a small army of them to take down an archdemon, even if Holy Pyre were modified as I suggest.
And yes, I would play an RPG where a small army of reasonably powerful mages (F2 ain't chump change for non-pretenders, non-high summoned) had a chance to at least hurt if not defeat an archdemon.
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