
July 16th, 2004, 01:31 AM
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Re: So how about extending the depth of the casting queue?
Quote:
Originally posted by Demosthenes:
I am also of the opinion that most of time the spellcasting AI makes fairly reasonable decisions. Its just that the unreasonable ones are so silly that they stand out as a "vocal minority". I have also seen infantry, cavalry and archers make some ridiculous targetting decisions or routing in a won battle.
So I reiterate that the current level of mage control is scaled appropriately with the total level of tactical combat control in Dom2.
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That's not really my experience. It probably depends on which mages you're talking about of course; ones with a fairly narrow range of spells often make OK choices (my N3 druids often more-or-less default to Relief, which is super). On the other hand my Arco Mystics - thanks to 2 astral and up to three elemental paths - have an enormous range of battlefield spells, and don't they just like to try them all? All the shields first, naturally. It's not the occassional really stupid/suicidal decisions that I notice - they're always good for comedy value - it's the turn after turn of just failing to contribute anything useful to the battle.
To reiterate back; the design and the concept are great. The execution - depending as it does on quality AI - is spotty. If a player doesn't have control, and can't trust the AI, then he's doomed to frustration.
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