Re: OT: Master of Magic 2 - now looking quite likely
Huh, interesting.
MoM also appears to differ from Dom/Dom2 in a variety of other ways, like
- the limit on spell books and life/death magic meaning two players might be exploring entirely different trees
- having a very different way of limiting spellcasting
- multi-turn magic which could be Spell BLasted by a wily caster with Detect Magic
- mana upkeep
- wounds taking more time to heal
- heavier emphasis on enchantments on individual units (invisible flying spell-locked warships?)
- potentially very, very nasty independent stacks guarding nodes
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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