Re: OT: Master of Magic 2 - now looking quite likely
I feel the same way about BioWare's latest Infinity-engined game, KotOR, and am delighted that we'll be seeing KotOR 2 next year (if it stays on schedule, and games rarely do).
All too often, what many devs (and too many players) think is that fancy graphics and intricate rules (complex character creation and advancement paths) makes for a good game. Lots of -- meaningful -- quests, an involved and intriguing plot, and high-quality voice acting are what make a great game. Everything else is ... window (Windows?) dressing. Just look at Beyond Divinity for an example of what *not* to do.
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