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Old July 21st, 2004, 10:13 PM

Norfleet Norfleet is offline
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Default Re: OT: Master of Magic 2 - now looking quite likely

Quote:
Originally posted by Arryn:
I disagree. The feel of Fallout was in the NPCs and the scenery and had nothing to do with the top-down isometric view. It also had much to do with the TB action point system. Converting FO to real-time is what I fear would break its feel, not the camera view.
I can't imagine how you'd manage to do a first-person game in turn-based mode. How would that even work? Like one of those really old-school dungeon crawlers? I'd say the top-down view and turn-based play is nearly essential to the "feel" of the game - they've tried to take it real-time before, and it was largely regarded as awful.

The other fundamental expectation of real-time, first or third-person games is that when you're looking up close and personal at things, you can immediately observe any distortions. There's also the expectation that what you do MATTERS. Take, for instance, KOTOR, what would otherwise have been a pretty awesome if it wasn't marred by the awful attempt at third-person person view. As it stands, I considered it merely satisfactory. As a point: In a first or third person game, when you see an incoming projectile coming at you, your first thought is "INCOMING!", and you attempt to get out of the way. Sadly, in KOTOR, all of the enemy projectiles tend to be homing and will track you even if you duck behind a corner. In fact, nothing you do really matters, and rather than adding to the feel of immersion, the third-person view destroys it by making it very apparent that nothing you do matters - ultimately, combat is still resolved in the purely mechanistic RPG-style that would have looked fine from overhead, but just doesn't work up close.
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