Re: Ideas....
I think the MOO2 system provided more variety even if there were less total techs to choose from. You had to make an irrevocable choice. After that, trade was they only way to get additional techs.
I've played many games where I have basically run out of techs to research, even to the point of researching "useless" techs fully. It doesn't take much once you have 100-200k of research.
More techs would be nice but I think restricted techs would also be great. Maybe in SE5 as mentioned before....
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