Thread: Ideas....
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Old May 31st, 2001, 06:06 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ideas....

The arbitrary restrictions in MOO and especially MOO II were really annoying. Why would you be unable to research a certain level of combat sensors just because you researched a particular weapon? I much prefer the idea of a discount for related tech areas. Add an extra field to all technologies named something like "Field:" or "General Category:" and have some sort of compensation to your tech costs according to how much research you have already spent on techs in this same field. You would naturally tend to go for things that were related and easier to research. This would lead to "evolved" racial traits as well as inherent ones at game start.

DMM: I suggested just that sort of 'specific research types' idea a long time ago. It would make much more sense to have to build a particular sort of laboratory for a particular sort of research. Then techs could require various amounts of general sciences much like components require various amounts of resources. I suspect that this is too much change to be included in SE IV, though. Maybe SE V.

[This message has been edited by Baron Munchausen (edited 31 May 2001).]
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