Re: Ideas....
Actually, the way I figure it would work... If you lose the technology you lose the capability to produce, retrofit or repair those components altogether. But you could still use em if you built them before you lose the tech.
As it is, there is little limit to how far you can take technology you simply research and research away. I would be very interested in seeing how the game would play if I was forced to limit my total known techs due to research maintenance.
I would think that tech degradation would be a slow process if it wasn't properly maintained.
I think it would be pretty cool to have as an option. It would seem a bit unrealistic.
Too much work for MM to implement though. =/
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