
July 17th, 2004, 11:24 AM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mictlan Theme: Rivers of blood
Quote:
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
|
Mictlan itself has different game mechanics from the rest of the nation (no dominion without blood sacrifice)
Quote:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
|
Thats even better. But you should add that a dominion of 10 could produce free blood slaves without hunting, because the girls offer themselves
|