Re: OT - your fav games
NWN:
NeverWinter Nights definetly must be judged by what has been created for it since the release. Some of the player-done modules are way impressive. There are Online playable duplications of just about every one of my old favorite tabletop modules. And some wonderful new creations also. And the people who actually run them have an obvious love of DnD as they will play parts within the game to make it better. Of course there are some clunkers out there also but there is alot worth playing which makes the initial purchase worth having.
MORROWIND:
As for my dislike of Morrowind, I guess it wasnt bad as a game. Worth the money. I was just dissappointed because I was hoping for a bigger better Daggerfall. I liked it in Daggerfall that you had a huge map to play in, could become a hated thief in one country and a hero in the next. That such reputations chained off each other. That I could take off from the storyline and explore doing dungeons and such in a DnD style.
Morrowind promised better but the caves werent really unique, they were stupid. Their uniqueness had me going deep into a cave and spending an hour trying to figure out how to position myself to be able to reach into that 3rd jar behind the door only to find a piece of bread. Their "open game" meant I could wander but there was no real wilderness, only short gaps between the roads. And no real unconnected adventures. You only discovered that the place you found and did would have shown up later in the storyline anyway. Like I said it was a good enough game for a problem-solving RPG and they should have stuck with that as the description of it. I didnt feel it was the improved Daggerfall that they said it was. Id like to see them try again.
[ July 19, 2004, 15:57: Message edited by: Gandalf Parker ]
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