
July 19th, 2004, 03:15 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Machaka game set up
Quote:
I'm not going to invest much in Magic besides evocation, so I'll make it as hard as possible for everybody else.
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heh, your dominion won't really affect any of the other nation's researchers, as everyone has their own scales. Drain-3 is murder.
i'd knock a couple points of productivity -you can manage. just build another castle fairly quickly.
put heat to 3 - there's normal seasonal variability, and putting to 3 will only mildly affect you, while helping to push your heat dominion in your border provinces.
maybe misfortune to 2, just for the points, since your order 3 is reducing the number of random events.
growth to 0 - machaka doesn't especially need the growth scale.
Magic to something reasonable like 1
dominion 8 - a few temples and your dominion will get up there anyways.
this should give you a couple hundred points to use in order to give your pretender a bit of magic (though the worm has expensive paths). I'd suggest giving him Air, since machaka doesn't get air magic normally. as well, your wyrm will become a mass of afflictions from taking out indies, so giving it mistform and mirror image will help quite a bit. Say air 4 .
also, you'll want to give him a ring of fire resist/burning pearl in order to protect your wyrm from the harsh effects on fatigue of the machakan heat dominion.
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