
July 20th, 2004, 02:50 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Is Pangea - Carrion Woods balanced?
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Originally posted by PrinzMegaherz:
CW has a killer dominion, although its slower.
But then, CW has to take growth scale for nothing (okay, it slightly increases the chance of spawning carrion creatures in your provinces)which gives you less points than a comparable AE Pretender would get
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yeah -160 points for pretenderdesign
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Originally posted by Norfleet:
It's playable. It has a number of weaknesses and deficiencies, but it's not the worst thing in the book, either, as of 2.12. I wouldn't rank it among the top-5 most competitive for the most people, but if it fits your niche, you can easily do well with it. Alas, it still does sort of play kinda like a watered-down Version of Ermor.
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how quick does ermor kill population ?
4/5% for sg / ae per level of dominion or 4/5% in general ?
cw kills 1% per level of dominion right ?
a minor drawback with cw : the castles + the carrion lords / ladies produce supplies .
so if you are "unlucky" with events and get free militia every 3 turns you have to suicide them which sometimes isn't so easy ^^ .
they are so fearful that they often start running when the first arrows hit ^^.
with ermor they fortunately starve quickly
i like the trampling carrion beasts with almost 100 hp . they're like free behemoths 
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