Quote:
Thilock_Dominus wrote:
Changeling
Abilities: 2 air, 1 Fire, Flying, Fire Flare breath (350), Illusion, Awe (1),
Mountain Survival, Fire res: (50), Magic Being, Spy, Assassinate.
Ambidextrous (2)
Cost: 250 gold/25 resources, restricted to capitol
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So you have a flying mage-assasin who is also a spy and has awe (+1) and glamour (I think you ment this). The base commander you described earlier costed 150 gold. Are you sure that Stealth, Assasination, Spy, magics of 2 and 1, awe higher than that of Dryads and Glamour are not worth more than 100 gold? His only weaknesses, when compared to base commander, are: no armor, magic being, capitol only.
One of the things I skipped, base precision of 14, makes him really evil. After researching Evocation 2 your assasin will hurl Lightning Bolts (14+ an dmg) with precision of (14+7) 21. If that is not enough, at alteration and enchantment one he has access to Fire Shield and Aim, and if given even one Fire gem he will be able to cast Sulphur Haze. So to protect your commanders from this assasin you have to give them immunity to lightning, fire and poison. This is without magic items on your assasin.
Up their cost, probably lower or get rid of the magics, lower awe to +0.
Quote:
Dragon Commander
Cost: 150 gold/10 resources
Dragon Lord
Cost : 180 gold/ 18 resources
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For a difference of 25 in the amount of units they can lead, 30 pieces of gold seem to be too small amount. Lord is also much better fighter than Commander. Maybe you might want to rename them to Dragon Warlord and Dragon Noble, nobles would lead 50 units but Warlords would make better thugs.
Recheck the resource values. Resources are supposed to show the value of equipment, gold the value of training+the value of the creature's abilities. Gold costs might be little too low (compare to both Caelum and Jotunheim), but resource costs vary too much. Mages take more resources than the warrior-commanders!
For almost all their mages, up their gold cost. Especially for Temple Servant, as they are holy, flying Air 2 mages and the upkeep and great mobility make up for cost. You seem to have left the price of them being Draconian out - they fly, have some natural protection, more hitpoints than weakly human mages...
One thing you have not yet written but that matters a lot is their size. Both because of supply value and for the problems they will face against swarms. Remember that wings up their size by one from what it would be without them. Also, consider giving the base units either little higher gold cost or little lower att/def than you would think they need, because the wings get on the way of fighting.
They are not coldblooded. Is this intentional? I could ask the same for poison resistance, but I fiqured that since C'tissians already fill the role of poison-resistant reptiles you decided to give that a pass.
Question about naming: why the weapons are named Dragon while their makers Draconian? Maybe Draconian or Draconic would do better. Besides, Wooden Dragon Staff seems... problematic. Maybe Dragonbone Staff? Draconian Quaterstaff? Or just Quaterstaff? Also, if something is made of iron there is no need to mention that. Iron is the common material, and only those more rare (black steel, bronze) need to be mentioned.
[ July 20, 2004, 21:29: Message edited by: Endoperez ]