
August 2nd, 2004, 07:52 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Draconian Mod Under construction
Quote:
Originally posted by Blitz:
If that wasn't the intention, then I would point out that the race is terribly unbalanced. It surpases or equals several races in their "theme". It's a more powerful astral nation than Arcoscephale. It's a better flying nation than Caelum. It has better random magic than Tiern Chi S&A.
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1. Only one hero(Temple priest) got astral magic, which is reduced to two, also I've removed the 1 random it had. Cost 420 gold
2. Caelum can s-move 3 while the draconians can only s-move 2, also the elite army of Draconians (The temple Lord and Temple guards) can't fly.
3. Perhaps the draconians have higher random magic than T'ien C'hi, but look at it in this way: Arcane Changeling is capitol restricted, all of its magic is random so you can't build up a thoughtfull strategy and put it to use. You have to buy it (spending alot of gold) and then see where it fits. It's gambling ...and how much money would a player use on an unit they don't really know turns out?
4. It's an expensive race, means you are using alot of money to buy some few units, also expensive units have high upkeep that keep the player to have fewer units.
Fewer units = Easely overun by the enemy.
If the enemy have trample units like mammoth, you are really on deep water, it will maul down the expensive draconian units
best regards
Thilock
[ August 02, 2004, 07:05: Message edited by: Thilock_Dominus ]
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