
August 2nd, 2004, 03:06 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Draconian Mod Under construction
Quote:
Originally posted by Endoperez:
quote:
About the 'Arcane Changeling', the six random is limited to the elements (No death, nature or astral) and are limited to recruitable in the capitol. I think it is one of the funniest creation I came up with. You buy something and don't know which magic paths it will have
Also it's more expensive than shown in the 'old' list.
best regards
Thilock
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Six randoms in four paths of magic? He ALWAYS has ATLEAST 2211, often three in one and you can reliably get 4 at mid- to late game. Also, you need maximum of 3 for elem. magic booster, and so can easily forge Staff of Elemental Masteries... And find all the elemental sites!
I have studied my Randoms -mathbook, and would post the spesific numbers if I were able to calculate them. No luck yet. However, 4 randoms would be much, and even 3 would fill the part you gave for them. Take a look at Arco Mystics. hm i think 6 elemental random is nice :
probability for 3+ in one skill :
probability for 6 + probability for 5 + probability for 4 + probability for 3 =
1/4 to the power of 6 + 1/4 to the power of 5 x 3/4 + 1/4 to the power of 4 x 3/4 to the power of 2 + 1/4 to the power of 3 x 3/4 to the power of 3 = 1/4096 + 3/4096 + 9/4096 + 27/4096 = 5/512 probability total for 3+ in one path .
that is by no way too powerful . you can say only ~ 1 of 100 random 6 elemental mages has a power of 3 or greater in one path .
only about every 3rd of these has a power of 4 or greater in one path so about 1 of 300 of these mages has a power of 4 or greater in one path .
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