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Old August 2nd, 2004, 03:06 PM
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Boron Boron is offline
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Endoperez:


quote:

About the 'Arcane Changeling', the six random is limited to the elements (No death, nature or astral) and are limited to recruitable in the capitol. I think it is one of the funniest creation I came up with. You buy something and don't know which magic paths it will have
Also it's more expensive than shown in the 'old' list.

best regards
Thilock
Six randoms in four paths of magic? He ALWAYS has ATLEAST 2211, often three in one and you can reliably get 4 at mid- to late game. Also, you need maximum of 3 for elem. magic booster, and so can easily forge Staff of Elemental Masteries... And find all the elemental sites!
I have studied my Randoms -mathbook, and would post the spesific numbers if I were able to calculate them. No luck yet. However, 4 randoms would be much, and even 3 would fill the part you gave for them. Take a look at Arco Mystics.

hm i think 6 elemental random is nice :

probability for 3+ in one skill :
probability for 6 + probability for 5 + probability for 4 + probability for 3 =
1/4 to the power of 6 + 1/4 to the power of 5 x 3/4 + 1/4 to the power of 4 x 3/4 to the power of 2 + 1/4 to the power of 3 x 3/4 to the power of 3 = 1/4096 + 3/4096 + 9/4096 + 27/4096 = 5/512 probability total for 3+ in one path .

that is by no way too powerful . you can say only ~ 1 of 100 random 6 elemental mages has a power of 3 or greater in one path .
only about every 3rd of these has a power of 4 or greater in one path so about 1 of 300 of these mages has a power of 4 or greater in one path .
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