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Old August 2nd, 2004, 08:29 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:

Storm Dragon
HP: 125 PROT: 18 MORALE: 20 MIR: 20 ENC: 4 AP: 10 Move: 2
STR: 23 ATT: 15 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Lightning res (100), Fear, Heal, storm res.

Weapon: Bite, claw, Lightning breath

Armour: None

Cost : ???????

Thilock
2 questions first to your abbreviations :
heal is that recuperation ability ? or regeneration ?

MIR = magic resistence or ? MR would be a less misleading abbreviation i think if that really should mean magic resitence


for evaluation how high gold costs should be is the knowlegde of slots important ihmo

furthermore : what are their magic path(s) ?

if they "only" have head and 2-3 misc slots and no magic path(s) the dragons should "only" cost about 300-400 nonsacred or 500-700 sacred .


if they furthermore have :
body slot : +50/100 gold cost when they are normal/sacred
per magic path point :
+25/50 gold

this way i think balance according to the jotun niefel giants etc is a bit ensured .

since dragons and giants are natural enemies and a niefel jarl has some magic abilities + all slots but "only" costs 500 sacred gold i think he is a good bench mark for the costs of dragons .

P.S. : liga would you please share how you come to exactly 6/15/20 permutations ?
for 5+ i think it is :
12 possible permutations : (A5E ,A5W ,A5F)x4 = 12

so with 6 randoms the chance for 3+ is probably even higher than you calculated .
it is a combination of 2 probabilityformulas i think .

thnx for either proving me wrong again and explaining your number of permutations or correcting it to the even higher percentages in advance
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