Steven-n-Donna:
Although crew quarters don't have it in their description, and they don't have an ability for it,
every crew quarter provides 16 defence for your ship
Boarding parties I, give 20 attack/defense.
So, you need at least two boarding parties to win a capture against anything larger than an LC, unless you start punching holes in the hull to destroy crew quarters.
Crew quarters are full of hundreds of ensign doolittles, who defend their ship with the hot coffee they're drinking and anything they can grab
quote:
I remember in that begin game, once the shields were gone, you started to loose crew for damage taken to the hull. The more you had, the more you lost in variance to the impact bLast.
Well, once your shields are down, every hit has a chance of blowing away your crew quarters, killing everyone not on duty

The more you have, the more likely that one of them will be hit.
quote:
I'm not one for micromanagement, but if the basic design of a Dreadnaught held say...5000
Well, in SE4, crew are generally used to fly the ship, and elite space marines are used to take over a ship... defense stations are stuff like ceiling-mount bLaster turrets in the halls.