Re: Tuatha endgame
I'm playing Tuatha right now; some thoughts.
-Cloud Trapezing Sidhe Lords and Tuatha are a powerfull tool.
-Lightning kicks ***.
-Soothing Song kicks ***, especiall with gemless battlefield summons.
-Nature has strong mass battlefield magic.
-Nature can branch out into any sorcery via Lamia Queens.
-Air Queens are good.
-Vine Ogres, Kith. Lions, Lamias, and Tarrasques area ll good summons. Hama Dryads are ok in the right circumstances.
-If you find some death mage independents, go to town with Soothing Song + Animate Skeleton.
Storm is your friend, forget about Longbows except possibly for early expansion.
-Take the minimum luck you can, Luck 1. Accept this as the major handicap it is.
-Blessing strategies in general aren't worth it, but Water 9 Tuatha is one of the few decent ones. You lose a ton of income, but you make a fair amount of it back via sacred reducing maintenance costs. And your Sidhe really kicks ***, especially with 50% quickness, which when combined with soothing song lets you get 50% out of each Sidhe mage.
I am playing Water Dragon, W9, Dom 6, Production -1, Magic +1, Luck +1, 80pt castle.
[ July 23, 2004, 21:51: Message edited by: Jasper ]
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