quote:
Yes, another request we've made many times before. Even the 'Quantum Detonator" in MOO II had a 50 percent chance to fail. There ought to be a chance of the SDD in this game failing, too, if only 20 percent or something like that.
The self-destruct
does have a chance to fail. If it takes damage (easy to do once the shields are down) then it will not work
There's no dice required. If you want to capture a ship that has a SDD, get your gunners to carefully cut out the offending device.
When I'm playing a Pirate race, Self-Destruct Devices have approximately a 75% failure rate
[This message has been edited by suicide_junkie (edited 01 June 2001).]