
July 24th, 2004, 07:49 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: bitter pill to swallow
Quote:
Originally posted by johan osterman:
What I like about your post Boron, is that your examples works as well or better as an argument to keep a short turn limit.
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i am not against the turn limit and i think it is necessary . the only point is that it perhaps should be extended to 75 or 100 turns instead of 50 .
i don't know if intended or not but the 50 turns work as a small limitation for sc's. that's a good thing .
if there would be no turn limit or a limit at 200+ turns sc's especially immortal ones would be even more dominant cause they could do even more damage .
it would most likely imbalance the game towards air+death magic . 10 dusk elders summoning skeletons could keep a vq most likely busy for 100 turns too with only slightly worse odds than doing that for 50 turns.
but you would need a proportionally bigger conventional army to reach the turnlimit without beeing completely wiped out . while with the current 50 turns e.g. 500 maenards may be enough to keep an sc busy until turn 50 you would need 2000 until turn 200 .
so the turnlimit indirectly weakens sc's a bit and that's good because they are already perhaps a bit too strong .
a curious question : when you decided the 50 turns battle limit did you have in mind to weaken sc's a bit or what was the main reason for 50 turns ?
i have no clue about programming but i think an alternative model of infinite combat turns would have been even easier to program .
and i see no example where an infinite combat would really Last infinite long because if you are fatigued you slowly recover and then combat goes on . so sometime there would always be a real winner .
do you btw plan unlimited or limited combat turns for dominions 3 ?
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