
July 25th, 2004, 12:43 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: bitter pill to swallow
Quote:
Originally posted by johan osterman:
Battles where both sides have several summoners could also potentionally Last very long. The size of the .trn files would increase as well if battles Lasted longer, if battles Lasted several hundred turns and you had a few of those your trn files would get pretty big, big enough to be a bit of a bother for players playing pbem and utilising dial up modems.
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Might I suggest that the auto-rout turn limit be a user-configurable option at game setup, as are many other options? The default could be left as is, but allow players the ability to set it to whatever number they feel comfortable with, including a value of "zero", which the program would interpret as "no limit". This should be easy to code, and would end, once and for all, this great debate between those that disagree with the current limit and those that think everything is just fine.
-- Arryn (who's not a big fan of one-size-fits-all)
EDIT - while on the subject of user-configurability, it would also be very very nice to have all the game startup options saved/read from a .cfg/.ini file. This would make it faster/easier to set up multiple games with the same settings, or pass along settings to other players. Just be sure that good value-checking is done when the file is read. Hmm, while I'm wishing for things, an import/export for pretenders would be sweet, too.
[ July 24, 2004, 23:54: Message edited by: Arryn ]
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