
July 25th, 2004, 09:12 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: bitter pill to swallow
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Originally posted by Esben Mose Hansen:
It's just a rule, and I for one do not think it is so important.
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Perhaps if you predominantly played SP on huge maps (where you might frequently see large armies and/or very powerful lone SCs) you might see the issue a bit differently. I, personally, have not experienced the shortcomings of auto-rout, but that is because I have taken great pains to ensure that my battles won't Last that long. Even so, I expect it's only a matter of time (pardon the pun) before this questionable game design decision bites me in a tender spot.
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I for one would rather have more themes, sites, spellcasting AI/scripting and so on than this.
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As do I, but such things are harder to implement than changing one in-game constant to a variable and exposing it to players via the UI.
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And more importantly, prevents the ever-Lasting-battle-syndrome.
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I'm not advocating doing away with auto-rout. I'm advocating allowing players to decide at what point it should happen. And for the minority that doesn't want auto-rout at all, to disable it. I'm a firm believer in the "give the user as much choice as possible". IW has shown that it doesn't disagree with the concept of choice in principle, since they implemented the much-asked-for option to allow commander renaming. Which had to have been much harder to implement in the code than the change I'm proposing.
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