Re: score graphs
I like the idea of a maximum(composit)-line, it doesn't give away too much specific player info, but at the same time it provides some usefull info.
The minimum-line might not be that interesting, since it would just be zero after the first player is dead. One could make it the minimum of all non-zero player-stats, but then it would just show the stats of the current almost-dead player.
The average/median-line would be a bit odd as well. You could average over all non-zero values and it might just work. But it would make some funny jumps whenever someone close to dying finally bites it.
All in all I would still prefer this min/max/average approach to the current all or nothing system.
Another idea would be to use the current system but only update the scores every Xth turn, where X is some player-controlled integer. This way you would get a snapshot of the values once in a while, but you wouldn't know if the different stats are rising fast or slowly decaying etc.
With the --scoredumb command all these ideas should be possible to code, including a feature that enables the host to distribute the computed info to the players in some usable format. Might even look nice, and I would certainly give praise to the person (YOU ?) who completes this little exercise.
[ August 05, 2004, 20:25: Message edited by: Ivan Pedroso ]
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