Re: score graphs
A variation Ivan’s suggestion of infrequent updates with the current system would be to time shift the graphs so that the “present” time of the graphs is actually N turns ago, where N is settable at game creation.
This way, by the time a change appears on the score graphs things have already moved on somewhat. The land grabbing player may have had time to consolidate his position, or the player who lost a large army may have recovered a bit.
A player with a good idea of what is going on in the game and scouts all over should be able to extrapolate from the graphs and knowledge of what has happened recently, whereas a turtle in the corner would be less likely to be able to make decisive use of the information.
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