quote:
Originally posted by capnq:
I don't think the Raid option should be an automatic perfect success; you should only get a small percentage of the trade per raider. The cargo capacity of the raider should be a factor as well; you can't assume that you'll capture the traders intact and have them haul the booty home for you.
I agree I suggested a raid ability be included in SEV if possible. I thought that the raiders success should be influenced by the speed of their ships, their sensor capability, stealthing/cloaking ability, and crew quality. I also thought the targetted player should be able to possibly defend his convoys with either escorts or placing ships or fighters in key systems with orders to intercept raiders/pirates. So if they detected a raiding force or a convoy was attacked there would be a chance for them to engage the raiders.