quote:
There could also be a Category in with only 4 players per combat (one on each side) and if a hex-based map was used, you could have 3 or 6 players per combat.
You don't need a hex grid for that. It wouldn't be hard to implement different equidistant starting positions depending on the number of players.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"