
July 29th, 2004, 07:04 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
Quote:
Originally posted by Graeme Dice:
That's just the average damage. Consider what happens when 100 of those arrows hit at once.
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hm do they really hit you during buffing ?
if you place rearmost on the battle field ?
even with wind guide on i doubt that you land much hits. against these first few hits you could wear a cheap armor which ensures that you survive at least .
again the important numbers :
flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
the normal x-bow missile : marignon :
10 ap damage :
so avg. damage on 20 protection : 2.13
" " " " 30 " : 0.570
protection 30 is if you aim at it really early available ( turn 10 ca. ) with invulnerability .
any sc with 3 earth can cast it .
if you have only flaming arrows even when meeleeing the archers the friendly fire casualities will be very high.
you would need to get about 50-60 damage against a vq in friendly dominion at least .
given the not too frightening looking avg. damage of "only" 0.570 and 0.321 it seems to me if you don't have hyperlarge amounts of 100+ x-bows you have still bad odds defeating even an almost unequipped vq .
if the army is really e.g. 200 x-bows than i of course wouldn't attack with a vq only .
or maybe
when you face only weak opposition the ai overrides your gem costing battle scripts .
so 1 unit against 100+ should be weak opposition .
so normally the ai should override the use of wind guide + flaming arrows shouldn't it ?
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