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Old July 29th, 2004, 07:18 PM

Kel Kel is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
yeah i take that into account .
that means 50% of the hits fail through luck from luck ammy right ?
Yes.
Quote:

furthermore a minotaur has 27 hp so he will survive 1 damage shield attack right ?
Yes but are you assuming that one round is going to kill the SC ? I mean, how do you even propose to get an SC completely surrounded by maenads before anyone strikes a blow ? Flight ?

If you don't, see the next comment...
Quote:

concerning life steal :
the pretender replenishes the same amount than he does as damage right ?
It doesn't really replenish. That is, I have observed that it can take you above the hp you started with. So the first few little guys that rush in will actually make the life drainer stronger.

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because flaming arrows shouldn't work according to saber cherry's dice odds
I haven't looked at the statistics but mass wind guided flaming crossbows, even one or the other, are quite effective in my experience. Obviously it depends a bit on the SC.

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i wouldn't rely on that .
staff of storm lets you use only 50% of missiles or precision is -5 one of the 2 iirc .
So now we are assuming that there is someone else there to hold the SoS, right ? I mean, we have to add that, right, since he wouldn't be wielding it himself, if he was a melee SC. Of course, once we start adding things, you can't count on anything. What if he has phoenix pyre on ? What if he brings along a couple of cheap troops (like vamps with the VQ you used in the example) so he isn't easily surrounded ? What if he has more than 50-100 hp ? What about his innate aura, like breath of winter, chill, what not ?

I mean, it certainly can work...and it's something you could do if the situation arose but having it as your start strategy and planning your research around it...well, I haven't tried it so let me know how it goes in play ?

- Kel
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