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				 Re: Speeding Up Tien Chi  Spring and Autumn ?! 
 don't change tien chi s&a they are already good .
 i wouldn't use my nobles first frontline . they just get killed .
 
 you need to gamble furthermore .
 scales : turmoil 3 , sloth 3 , cold 3 , death 3 , magic 3 , luck 3 .
 castle : watch tower
 pretender : vq
 this way you can e.g. take :
 a3 , w 2 , e3 , d6 , b3
 dominion 8
 
 the vq either takes 1 prov / turn from turn 5 on or 1 prov / 2 turns + sitesearch the prov . with these picks she finds something like 50% .
 
 if you just build the archers + give them a few water / fire demons they can take out the weaker indeps and at least conquer 1 province every 2 turns to from turn 5 on .
 
 the luck is really a big gamble but you will quite often get the needed + gold just when you need it .
 and if you get a +water or +fire gems event in the first 5 turns that are some additional fire / water demons .
 
 you are somewhat dependent from luck but with turmoil 3 + luck 3 you get really many events and most are good .
 
 if you need money you can even pillage a province since you only need money for your mages and almost not for national troops .
 sure with these "horror" scales you have something about 1/3 of the income of one with order 3 productivity 3 growths 3  but in early game luck compensates .
 lategame you have only to spend money on temples , castles + mages .
 
 with magic 3 you research fast enough and should manage a top 5 position in research at least .
 
 so what not to like ?
 you even can bloodhunt with your random blood picks .
 if you take water 3 on your vq she can summon :
 ice devils and vampire lords .
 if you don't get early some lucky random blood picks don't research blood but conjuration .
 with d6 your vq needs only 1 empower item to summon tartarians and can summon the whole rest without empower .
 you can lower d6 on your vq to d4 or 5 and instead take water 3 + earth 4 .
 
 that way you can focus on blood heavyly and summon father illearth , vampire lords , the ice devils .
 
 so construction , blood and/or conjuration are key areas .
 
			
			
			
			
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