Re: Speeding Up Tien Chi Spring and Autumn ?!
One problem with the "Misfortune 3, Luck 3, Magic 3" plan is that the way Luck works, you're all too likely to lose your lab or temple in the first 10 turns (sometimes the first turn), or have a catastrophe wipe out 40% of your capital's population, etc.
If having a high luck was modified to at least protect against catastrophes in the first 5-10 turns, _then_ it might be viable.
Also, I'm sure I'm not the only one who despises the concept that a theme is only going to be viable if you totally trash your scales and make an ungodly SC, especially a VQ.
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Wormwood and wine, and the bitter taste of ashes.
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