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Old July 30th, 2004, 12:25 AM
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Boron Boron is offline
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Default Re: idea about newbie guide . plz share your opinions

Quote:
Originally posted by Graeme Dice:

quote:
don't you agree that pretender sc's which conquer indies get maximum xp level too fast ?
No, I don't agree, since I'm pretty sure that the _only_ five star unit I've ever seen is Orion.
well your vq is level 5 really fast too in general

Quote:
Originally posted by Graeme Dice:

quote:
only the most fierce and strong and successful warriors ( those who killed most enemies ) had a chance to become leaders , later kings .
Experience doesn't represent leadership ability.

no but it was a requirement . it still is .
there is a figure of speech in german : von der pike auf dienen . unfortunately i don't know what the correct american figure of speech for that is .
so if anyone can translate that plz do it .
i try to describe what i mean :
you start your career as soldier as a basic soldier . once you haven proven worthy you get a low leader .
even without military skill you can get a midlevel leader through valor .
the main assessment factor for that are the kills achieved .
in ancient barbarian kingdoms physical weak sons were often even murdered if they were first successor to the throne and a more adept other son was available .
so the ability to kill is a must for becoming a leader , leadership abilities are only a good benifit but no crucial requirement .

Quote:
Originally posted by Graeme Dice:

quote:
war is not about hitting as many enemies as possible but killing as many as possible .
Your ability in combat is certainly about hitting as many enemies as possible. As you hit more enemies, ie, as you are involved in more combats, you will become better at it.

true but see below

Quote:
Originally posted by Graeme Dice:

quote:
a shortbow archer can hit a heavy armored soldier 10 times but he doesn't even scratch him . then the armored soldier is in range and kills the archer .
So what? That archer managed to hit _10 times_. That's quite an accomplishment, and he would certainly become a better archer after that.
the archer managed to hit 10 times but he is DEAD .
new modern , even more clear example : i take ww 2 cause i love that era for squad level tactical combat , you can simply replace it by any modern war :
the ability to hit is nice but as long as you can't kill what you hit it is irrelevant .

the russian KW/KV 1 series had so thick armor that it could only be penetrated long range through the 8,8 flak cannon .
so when the germans met the first KW/KV 1 when raiding russia in 1941 when the Pz III ( german mbt 1939-1943 ) shot at them at e.g. 1000/500 meters distance they had a really high hitting ratio because they had better targetting optics and the crews were better skilled .
but even the side / rear armor of the KW/KV 1 was so strong that it even couldn't be penetrated by the newer 5cm KwK's from the newer Pz III models at normal combat ranges .
the russian KW/KV 1 vice versa penetrated even the front armor of the Pz III at far combat ranges . although the Pz III landed probably something like 90% hits and the KW/KV 1 only like 50% he destroyed 1 Pz III with almost every hit while vice versa it was impossible .

so hitting is a requirement but it doesn't guarantee success = making a kill .

Quote:
Originally posted by Graeme Dice:
quote:
so i still can't see why getting xp only for killing doesn't make sense in pc games
You've used a double negative in this sentence, so it's kind of hard to figure out what you mean.
sorry i meant i still would prefer the d2 lod / nwn xp system with xp for kills / shared for party , bonus xp for the killer .

edit : typo

[ July 29, 2004, 23:27: Message edited by: Boron ]
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