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Old July 30th, 2004, 09:29 PM
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Stormbinder Stormbinder is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Agrajag:
"Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects."
So if I have Luck+3 in my home province I will have the extra event % that luck brings and will have a higher chance of good events happening.
BUT if a certain province has a luck of -3 then the good event generated for it by the home province might negate that event leaving you with no event at all.
And Im guessing its the same thing for Turmoil/Order.
Its still hard to understand exactly what he meant...
We need a new post clearing things up... :/
No, that's not how I think it works. I don't have the source code of Dom2, but I could try to make a good quess from programer's perspective based upon available information and previous developers Posts. Obviously all events in the dom2's Events datebase have the flag of being "good" or "bad". The home province's (meaning capital) Luck determines what type of event it will be, as Kris said in his post. The local scales(*all* scales) restrict what type of possible events that can happen in this particular province, based upon the number of scales (and also other parameters, such as province type). But it does not influence the ratio between the chance of good or bad events happening in this particualr province, which is constant for all provinces with your positive dominion and is determined by your capital's Luck scale.


Again, I am not Illwinter's programer and I don't have the source code in front of me, but it seem to be quite likely scenario to me, both from Kris's statement, from general logic perspective and based upon previous developers explanations how other similar semi-random algorithms work in Dominion2, such as random magic sites placement/searching algorithm.

Anyway, it would be great is somebody would run the test with Luck 3 nation and Baneful Star spell, that I sugested earlier. That would clear this matter once and for all.


Regards,
Stormbinder

[ July 30, 2004, 20:42: Message edited by: Stormbinder ]
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