
July 31st, 2004, 10:37 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by Cainehill:
Another thing in favor of having some carrion cuties - carrion lords aren't very cost effective for shuttling the roadkill from province to province.
Now, arguably mound kings or revenants are more cost efficient than carrion ladies, especially as they come from another pot of money, so to speak - death gems vice nature. However, the carrion lady can be used to round up 20-40 auto-spawned carrions, take them to a province, build a temple and then sit there reanimating while guarding the temple.
Sure, if you could afford it you'd want to build a fortress to protect your temples - but CW wants a lot of temples, generally a lot more temples than it can afford to build fortresses on top of.
Also - the carrion lady should survive a seeking arrow with close to a 90% chance of survival; with good carrion critters set as bodyguards, has a good chance of surviving most assassins, but is rather a bit vulnerable to fires from afar.
|
hm i myself do the following in midgame when i have huge enough hordes carrion beasts :
1 carrion lord in every major army for puppet mastery
in my main 1-2 armies i furthermore use 1-2 banelords . they have 125 undead leadership .
i build 3-5 driads in midgame for temple building . they just sneak with the attacking army and then can build a temple + castle when i have enough money .
because a carrion lady might get killed by a seeking arrow while a carrion lord doesn't .
and the bane lord doesn't get killed by seeking arrow too and is not hurt much by a chest wound .
so the bane lords can shuffle around .
if i equip some of them slightly as thugs mid-lategame doesn't hurt either .
|