Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
part 3 shall cover protection strategies against the mentioned spells / tactics .
here i need some information first though :
3 main questions :
number 1 :
-afaik you can stack several ghost rider attacks . they are all resolved in one battle together . is this correct ?
-if you mix different spells from the same type are they still resolved as one battle ?
example :
sending 2 ghost riders + 1 send horror in the same province .
how many battles are the result of this example ?
-if you mix several different summon spells where you are the leader of the troops :
e.g. 2 hordes from hell + 2 call of the wilds .
how many battles are the result of this example ?
-if you mix several summon spells like horde from hell with indep summon spells like ghostriders .
how many battles are there the result ?
-if you mix ghost riders with horde from hell with teleported in sc ?
how many battles are here the result ?
if more than 1 battle is the result of my above mentioned questions then please write the order of the battles too in your answers .
main question number 2 :
how do domes work exactly ?
- can you have several domes of the same kind on 1 province ?
like 5 domes of solid air on your capitol
if answer is no then i will continue with further questions concerning domes .
if the answer is yes to this question then this is surprisingly simple . but i strongly doubt the answer is yes .
- main question number 3 :
which spells can target underwater provinces ?
focus on the damage spells like flames from the sky . if you have time then list all type 1-4 spells i mentioned in my part 1 of the guide which can be targeted on underwater provinces too .
thank you for your help in advance . hopefully i will finish my guide tomorrow then if no riddles are left .
edit : added main question number 3
[ July 31, 2004, 17:41: Message edited by: Boron ]
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