
August 1st, 2004, 09:12 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by archaeolept:
why do you need more than one? murdering winter could devastate your clamhoarders, unless they are cold immune. as well, its difficult to have a mass of scouts underwater, who should be your second line of defense against arrows and the like.
however, it is substantially weakened by them being in a castle, which means you'ld want to cast "living castle", which is somewhat difficult however.
and then still put up domes.
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you could as caelum use high seraphs underwater .
the castle in mp you could achieve by trading with ryleh . i think if you are not at war in exchange for a good overland province ryhleh will accept this
then equip the high seraphs with a robe of missile protection this should make seeking arrows not too cost effective and is cheap .
it is a bizzarre strat hehe but at least possible i think
archaeolept can you finally say how armaggedon works ? can more then 1 armaggedon be wished for in 1 turn ?
is there still a damage throw involved in armaggedon damage or does it chose randomly the targets and they always die ?
i mean do very strong leaders like arch demons survive 1-2 armaggedons or not ?
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