Re: What Would Really Help New Players
Yes, the learning curve on this game is astronomical in size, but my God, once you start understanding some of the deeper parts of the game is it completely amazing.
I've posted this before, but I had actually put the demo down because I couldn't figure out how to do research (I must've clicked on every friggin thing I could find except the word "Defend" on the Commander icon).
It wasn't until a conversation with some friends (over beers of course) that someone brought up the glory days of Masters of Magic and I thought to myself "Could the dom2 demo be a possible...replacement?".
I immediately began downloading reference lists and after examining the sheer number of troops, magic items and spells I realized that this would be better than MoM. I went to the forums and began learning the tricks of the trade and bought the game. Within a week of having it, I was in my first MP game (and as Norfleet said, waiting to have my *** handed to me).
I have much, much more to learn. I couldn't tell you what Pretender chassis makes a good SC and what's the best way to find magic sites without a Rainbow Mage. Someday I will. AAR's have been a great resource.
But damn, this is fun.
Krool
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