Re: An Idea for a "New Nation" (or "Theme" for Mictlan)
I've read Black Elk Speaks, but its been a very long time, so I don't remember enough of the mythos to be very specific, but it seems to me that what you've outlined is very well thought out. Its got loads of good flavor, and it all of it very well themed.
A few quibbles: the Master of the Four Directions seems a bit overpowered with 9 paths. It would make him the best mage in the game.
I might also reconsider the Medicine Man - I have the idea that Arco priestesses are supposed to have a monopoly on the healing business (with the minor exception of the T'ien Ch'i hero).
Assassins don't fit the theme, IMHO.
Nice job! (Gonna make it?)
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