View Single Post
  #3  
Old August 4th, 2004, 04:46 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: An Idea for a "New Nation" (or "Theme" for Mictlan)

Quote:
Originally posted by Truper:
I've read Black Elk Speaks, but its been a very long time, so I don't remember enough of the mythos to be very specific, but it seems to me that what you've outlined is very well thought out. Its got loads of good flavor, and it all of it very well themed.

A few quibbles: the Master of the Four Directions seems a bit overpowered with 9 paths. It would make him the best mage in the game.

I might also reconsider the Medicine Man - I have the idea that Arco priestesses are supposed to have a monopoly on the healing business (with the minor exception of the T'ien Ch'i hero).

Assassins don't fit the theme, IMHO.

Nice job! (Gonna make it?)
Hey thanks.
Dammit I thought I edited out my "balance stupidity" (which I had under "EDIT" in my original post), that is way too powerful. (I agree with you.) It may make more sense to have masters of the North, South, East, and West specifically, and have them each with respectively 2A, 2E, 2W, 2F and 1?, but that just seems like a lot of mages, so I had wanted to write 1F 1E 1W 1A 1?.

I suppose you are right with the Medicine Man -- he should lose his healing ability.

I would like to make this, although there is no way I can make additional graphics -- I am thinking of just taking Mictlan's.
Do you think the idea of a Theme for Mictlan is ok?
What do you think for prices?
Thanks very much.
Reply With Quote