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Old August 5th, 2004, 12:58 AM
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tinkthank tinkthank is offline
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Default Re: An Idea for a "New Nation" (or "Theme" for Mictlan)

Hey thanks for the feedback so far!

1. Yes, I did NOT intend to have the Masters of Directions have 2 paths, but I am not editing that post again or all of the other Posts will become confusing. Yes, I agree, it should be 1 path in each or split up into 4 different masters, which I am tending towards now.

2. I am not keen on flimsy infantry either, but them's the breaks.

3. Thematic is post-European Oglala, horses were an integral part of almost all parts of their life including religious ceremonies. Please remember that saying "Native American" is almost like saying "Asian" or something, there are so very very many manifold cultures subsumed under this term that no real identity can be brought out. Anyhow, I am taking most of this from just 2-3 sources, all of which includes horses to a very high degree. (Remember "Crazy Horse"? There is some nice folk-etymology on his name elucidated in Black Elk Speaks.)


4. High Priest is a crappy name indeed, I will need some research to find a better, but I do indeed feel a need for high levels of devoutness and lower levels of military might and technology.

5. Astral and sorcery is in there for the Stargazing. I know the name is taken by Machaka, but that doesn't bother me too much. But there shouldnt be too many randoms, you are correct. Will set mind to recogitation.

6. Mistform instead of etheral I would do if this is a balance issue, but prefer to have the feel of "damn my bullet passes right through him!" or "darn he can't be hit at all, what a holy man!" instead of "he can sure take a licking".

7. I almost prefer a non-balance between resources, so that the nation can be played with different styles and flavors -- a Gandalf (just an example) might go lo-resources, hi stealth, with a medium-type fort, ignoring or rarely recruiting the hi-resources one, where a Norfleet (just an example) might go just the opposite, choosing a hi-resource fort or productivity or whatever, or any blend in-between. This may make for less beauty, but I think it increases the "fun" value of any nation. (Think: Ryleh, where you can "either" go sloth (or not) and go thralls, crabs, lobos, illithids, or go illithid warriors and meteorite guards.)

8. I cannot do my own graphics, if I did, they would be ugly, and I dont want that. I dont see another solution, sorry.

9. Thanks tons so far, will consider everything everyone says for general re-hauling.

Are there any Mictlan players out there thinking "What an idiot, why to THIS as a Mictlan theme?" Would anybody really object to this being somehow built in (to Mictlan)?

Any general suggestions to unit pricings?
Any further suggestions?

I dont know how to mod strength reduction when defending castles -- anybody know how to do that?

thanks much
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