Thread: Ermor balance?
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Old August 5th, 2004, 04:01 AM

Norfleet Norfleet is offline
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Default Re: Ermor balance?

Quote:
Originally posted by Cohen:
Death to supply his research has the Skull Mentors, only Const-4, and they cost 10 gems.
Ermor can take 4 scales at -3, allowing it to design a super pretender.
A pretender, no matter how super, is still only capable of performing one action at a time.

Quote:
And it can take Luck-3 and Magic-3 too.
Yes, but taking Luck is a natural thing to do when taking Turmoil, and everyone takes magic-3....right? Given that the alternative to Turmoil/Luck is Order/Misfortune, and both of these options are of equivalent cost, the only real free points you're getting is a heat scale, sloth scale, and death scale. This is the exact same thing you can do with your precious Abysia.

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Soul Gate is far better, since your troops could flee, yes, but they're ethereal.
Soul Gate Ermor lacks cavalry. There are no spectral cavalries that are the counterparts of AE's Longdead Horsemans.

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Even if you've good magic against Ermor, you should commit mages to battle, risking to losing them, to fight infinite hordes of undeads ... while Ermor can freely keep up his research at full speed.
Without any mage support, Ermor's armies are pure chaff. It takes one mage to nuke 'em till they glow. Soul Gate Ermor, while ethereal, has ubiquitous 0 protection and is completely defenseless against magic-based attack, while having no longdead horsemans to rush mages. Thus, they lumber around at infantry-speed, and can be annihilated en-masse. Killing spree!
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