Re: Fix to movement problem
I'm quite happy with the existing systm, but for those who aren't, I know of a cool freeware tactical combat game (on the amiga, calld simply "evil") which has a nice system: One movment point to rotate 45 degrees left or right, and then 3 or 4 points to move fwd.
Although that wasn't a space based game, this model works well for SE4 because in space it takes a lot of time and energy to change direction.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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