Re: 50% Cargo Containers on Transports
There is nothing that would prevent this, but I don't get how you think it would be more useful. The only diff between the colony and small transport hulls is the picture.
Later in the game though this idea has merit. A destroyer hull with a colony module can have 6 engines instead of 5.
One of my fav's is a light-cruiser-hull with a colony module. You can cram in extra supply storage for those more distant colonies. Or more cargo for more population or prebuilt defensive units for colonies in hostile areas.
A battleship hull is big enough for all three colony modules. Giving you a very expensive, but very usufull ship that can colonize anything.
Geo
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