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Old June 4th, 2001, 06:01 PM

Saxon Saxon is offline
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Join Date: May 2001
Location: Nairobi, Kenya
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Default Re: Tale of A Ship Idea That Failed

Minesweepers really upset me, so I am happy to hear that they can not cloak. Mines are an important part of the game, they stop it from being too fast flowing and letting the fleet that wins one key battle from trashing empires. I may have lost my fleet, but you still need to get through my static defenses and a nice, visible minesweeper is a nice target for my slowly rebuilding fleet to aim at.

Most of my combat support vessles have a mine sweeper or two thrown in with the point defense and supply modules. It is not as specialized as it could be, but it does make the ship more flexible in those unpredictable situations. It also makes me more comfortable when dropping into a new system or a system I expect to be mined.

What do people think of this jack-of-all trades approach?
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