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As for game-engine effects, from spending a lot of time analyzing Norfeet's file, it seems to me that the main focus of his cheating was to keep adding about 200 gems to any magic schools when he needed it. Or maybe reseting all magic schools gems to 200. Than he could just used and convert these gems in whatever he wanted to. He must have did it many times thoughout the game, based upon final gem count. Most of his magic gems in the treasury very quite close to 200, except those that he had been using heavely (like fire and death gems). He even had 200 bloodslaves (for whom he had no use though and of course being Ermor he didn't really hunt these slave)
Other game mechanisms appeared to be intact
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This makes a lot of sense based on what I have read so far. Even though I am a rank newbie, I ought to be able to win against anybody with infinite gems available to me.
As for the money to build his 20+ castles, Norfleet could always change fire or earth gems to gold any time he wanted to erect another expensive castle. He would not have to muck with anything else AT ALL other than to reset all of his gem counts to 200 each and every turn.
Plus, doing this would be very hard to catch after about 60 turns or so, as having about 200 gems of each type in the lab would not be quite as noticable on turn 60 as turn 20. Thus, I also think it quite likely that he got nailed because it was only turn 22. Storm knew enough about the game to notice the excess gem spending early on.
But I wonder how long Norfleet has been doing this in other games. If he had not gone so insane with spending his free gems so much in this particular instance, it would have been far harder to catch.
So, having everybody allied against him at the beginning of that game meant he had to use his free gems both ruthlessly and properly in order to win, which was one of the reasons he was caught. And Norfleet is obviously a good enough player to do this. I doubt I could have pulled it off in a 1 on 6 even with unlimited gems.
Cheers