Re: AI difficulty levels
Standard AI programming: what you cant make smart, make random. If you start out trying to make the AI smart, you make the AI too predictable to be a challenge. If you start out random and work your way backward to smart (by adding code to knock out the worst choices) then its a smoother road.
But yes, there is definetly an advantage to using a .map file or a .dm file to create a computer opponent of some worth. I wish the people who have strong ideas about how the AI should play would do some more of those.
One of the extensions of my "random opponents" project was to collect lots of good castle/pretender/scales/magic settings for Ermor and have it randomly added to the daily generated .map file. And of course working from there to do the same for every other nation. I never got to it but if someone wants to tackle the project (collecting setup files) I will take it to completion and host it in their name
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