Strategies are quite complete in SE:IV, and customizing them as they were scripts could be dificult for some players (not me

). However, there would be nice if there were be a way to customize the strategies as scripts, and a user-friendly way to do that ingame, but in order to use them in a simultaneous game, there should be too many parameters to contemplate in the turn compilation, i mean, now, you choose between a few parameters, and the "choose array" is what you send. The point is: Increasing the "size" of this array to make strategies more configurables OR sending a compiled (or raw) script to describe deeply the strategy.
Strategies should include movement behavoirs like
"protect the fleet leader" or
"stay at %d sectors from enemy ships", but i like the idea of the scripting strategy, limiting it to a number of lines, and maybe compiling them before they can be used to ensure a small-sized savegame file.