Re: SE5 - Strategies
Well being as you asked…….Yes I do have a request/suggestion or two or four.
1) Instead of a whole fleet firing then the other fleet firing, I would like to see it alternate at the ship level. Fleet A would fire from ship 1 and then fleet B would fire from ship 1. Then Fleet A would fire from ship 2 and fleet B from ship 2. And so on until all ships have fired. This would increase the damage done to each fleet and create some balance and realism.
2) I would like to see a more detailed strategy engine. Perhaps allowing for sub units in a fleet that would have various orders. A fleet could be made up of several squadrons, and each squadron would have orders to act independently. Heavy hard ships might be used to hold the line and absorb damage while lighter faster Groups of ships would perhaps have orders to seek and destroy specific types of ships. Or to drive past blockading ships to attack targets beyond the point of battle.
3) I would like to see maneuver become part of the strategy. Perhaps have one that would allow for a fighting retreat or the ability to all but refuse combat. Another might allow for hit and run tactics. There is a need to add some value to tactics that does not exist at this time.
4) And while not pure combat strategy, but strategy none the less. I would like to see income from trade moved by ships. This would add some depth to the game by making the blockade a real part of the wars. And require each empire to build, maintain and protect a trade fleet. I think this would add realism and depth to the game. Of course there would need to be a minister for this too, it could be a lot of work with a large empire.
__________________
Think about it
|