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But for Simultaneous Turn games, strategies were essential in getting your ships to do what you wanted during combat.
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Thanks for asking!
I think I'd like to see better default settings, because everytime I teach someone how to play the game, they throw up there hands in dismay when we get to the bit about setting strategies. Here are the defaults I would like to see:
Fleets: Add a button (or whatever) in the Fleet Creation screen that dictates whether ships in that fleet should follow Fleet orders or Ship orders. Default this to Follow Ship Orders.
Targeting Priority: The default isn't the best. I tend to use: "Nearest, Has Weapons, Most Damaged, Strongest". (Maybe take a poll on this, I'm not sure if that setting is best either!) The default often has ships running past point blank targets and getting themselves into trouble.
Formation: If you don't allow Break Formation to be set in the Fleet Creation screen, then default all ships to Break Formation.
Modding: For modding purposes, it would be great to be able to assign default strategies to the various Design Types found in the DefaultDesignTypes.txt. For example, if I modded in a Missile Attack Ship as a Design Type, it would be nice to be able to assign it's default strategy to Maximum Range.
Thanks again!
-spoon