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Wow Ruatha, you're quick 
Hmm, one more bug... I got a new turn notification for a few games but for some reason when I click the "start game" button, it brings up the wrong game! Do I need to start the app with an empty Savegame directory or something - maybe the indexing got messed up? 
edit: yep, cleaning out my savegame dir did the trick 
edit 2: ok, how do I get a list of PBW games which are awaiting turns? I know the old Version could do that.... 
edit 3: OK, now the event editor is crashing when I open it... and there really should be some way of determining what the problem was if Start Game doesn't work properly... bad password, what? ... and ALSO, the "mod" button on the current game window doesn't work; you can pick a mod but it doesn't change anything.
edit 4 (!): OK, how do I tell the program which player I am? I think that's the reason I can't start any games... I tried selecting a player on the dropdown in the current game window, but that didn't affect the "playing as" label...
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Hi.
2. Hmm, that is a miss by me, there is no list of turns awaiting turns, shall make that. (Am adding a "to Do" button right now)
Right now one has to go through the games one by one or set the deadline check.
1.It shouldn't need an empty savegame directory, darned!
3. There is no way I can make the program tell you the reason it doesn't start a program ,sorry.
It does display in the info text the time it has run the program and at start the parameters it sends.
I could make it pop-up a message with the parameters it has sent if the execution time of the game is under a specific time, say 15 seconds?
But it's up to you to decide why it doesn't start!
The Mod Button, only gives you the ability to change mod information, enable/disable mods, change mod names etc..
To view the particular games for a specific mod you just click it in the left window in the main screen, where the mods are located, then it "filters" away all games who has another mod.
The mod a particular game uses can be seen on a button in the "game panel" on the top at the right.
To change mod for a game press taht button. Initially it choosess mod depending upon the savegame directory, savegame directories udner mod directories get that mod, savegame dirs under root gets none mod.
To add extra savegame directories press the "Savegame" button above the savegame list.
4. In the "Game info" panel on the right, there is a button with either a player name or a "Unknown player" on, click that and choose a player and then either "set" or "clone" or "cancel". I guess it's the SET you didn't click, it's the same button as the one with the player name, it just changes caption when you're selecting player.
Why oh why do the event editor crash??
ED: Check your PM
Atleast 27 downloads and only three with bugs

I don't think so....
SJ:> Thanks
KNOWN BUGS: UPDATE CHECK DOESN'T WORK in 0.8 and 0.81, IT WORKS FIRST IN 0.82