Re: SE5 - Strategies
If you keep the strategy section more generic (which I think you should -- scripting isn't something everyone can do), maybe have these categories:
Point Blank (Same as in SE4)
Short Range (Same as in SE4)
Optimal Range (Same as in SE4)
Maximum Range - Longest Range Weapon (eg, a ship with a missile and a Meson BLaster would always stay at maximum missile distance)
Maximum Range - Shortest Range Weapon (eg, a ship with a missile and a Meson BLaster would always stay at maximum Meson BLaster range).
User Defined Range (Assign a specific distance. Not sure how distance is going to be defined in SE5, but this number could be in Squares, Meters, or whatever).
Stand Still (Like mentioned above, the ship does not move. Great for a Satellite Laying strategy!)
Default probably to Optimal Firing Range, as in SE4.
edit: Note that this list doesn't include stuff like boarding, ramming, and running away, which should all be in there too...
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